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Woman wearing VR goggles looking at the sky

Virtual and Augmented Reality

CS 305 (Master of Arts)

Program Overview

The Virtual and Augmented Reality (VR/AR) degree focuses on the development, design, and application of immersive digital experiences. This interdisciplinary program combines computer science, digital art, user experience (UX) design, and 3D modeling to create interactive virtual and augmented environments for industries such as gaming, healthcare, education, and entertainment.

Key areas of study typically include:

  • Virtual Reality (VR) Development – Creating fully immersive digital environments using game engines like Unity and Unreal Engine.
  • Augmented Reality (AR) Applications – Designing digital overlays that enhance real-world interactions through devices like AR glasses and mobile apps.
  • 3D Modeling & Animation – Developing realistic objects, characters, and environments using software like Blender, Maya, or Cinema 4D.
  • Human-Computer Interaction (HCI) – Studying how users interact with VR/AR experiences.
  • User Experience (UX) & Interface Design – Crafting intuitive controls and interfaces for immersive experiences.
  • Programming & Scripting – Learning languages like C#, Python, or JavaScript for interactive environments.
  • Spatial Computing & AI Integration – Exploring advanced technologies that enhance immersion and interactivity.
  • Ethics & Future Trends – Understanding the ethical considerations and emerging applications of VR/AR.

Students often work on hands-on projects, developing prototypes and collaborating with industries using VR/AR solutions.

Program Code: CS 305

Program Type: Postgraduate

Study Mode: Part-time

Accreditation: Master of Arts

Department: Department of Computer Science

School: School of Arts & Sciences

Program Location: Austin, Chicago, Seattle

Program Duration: 2 Years

Starting Dates: February 21, 2025

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Career Options

Graduates with a Visual and Augmented Reality degree can work in various industries, including gaming, healthcare, architecture, education, and entertainment. Career paths include:

Gaming & Entertainment

  • VR/AR Game Developer – Creating immersive gaming experiences.
  • 3D Environment Artist – Designing virtual landscapes and interactive settings.
  • Motion Capture Specialist – Integrating real-world movements into virtual environments.

Technology & Software Development

  • AR/VR Software Engineer – Developing applications for VR headsets and AR devices.
  • Spatial Computing Engineer – Building advanced augmented and mixed-reality solutions.
  • Haptics Engineer – Creating realistic touch-based feedback in virtual environments.

Education & Training

  • Immersive Learning Designer – Developing AR/VR tools for education and corporate training.
  • Medical Simulation Specialist – Creating VR simulations for healthcare and surgical training.

Architecture & Industrial Design

  • Virtual Environment Designer – Using VR for architectural visualization and urban planning.
  • Augmented Reality UX Designer – Developing AR experiences for retail and product interaction.

Marketing & Business

  • AR/VR Content Creator – Designing interactive marketing campaigns using AR filters and 3D assets.
  • Experience Designer – Enhancing customer engagement with immersive storytelling.

Opportunities exist in game development studios, tech companies, healthcare institutions, design agencies, and beyond.

Entry Requirements

Undergraduate (Bachelor’s Degree in Visual & Augmented Reality or Related Fields)

  • Educational Qualifications: High school diploma or equivalent.
  • Minimum GPA: Varies by institution.
  • Portfolio (Recommended): Showcasing digital design, 3D modeling, or programming projects.
  • Personal Statement: Expressing interest in VR/AR and career goals.
  • Letters of Recommendation: Typically from teachers or mentors.

Postgraduate (Master’s in VR/AR, Immersive Technology, or a Related Field)

  • Bachelor’s Degree: In computer science, game design, digital media, or a related field.
  • Portfolio: Demonstrating VR/AR projects, UX design, or 3D modeling experience.
  • Personal Statement: Outlining research interests and career aspirations.
  • References: Academic or professional recommendations.

Tuition Fees

Annual Tuition & Other Fees

Estimated Costs    Resident Non-resident
Annual tuition and mandatory fees* $9,162  $28,348
On-campus residence hall room, cable and phone $6,152 $6,152
Meal plan (Average) $3,975 $3,975
Books and supplies**    $1,130 $1,130
Local transportation and incidental costs** $3,162 $3,162
Total    $23,581 $42,767

Program Faculty

Picture of Zhang smiling

Post Doc Hrvoje Horvat

Lecturer

Eliza Northfield

Mrs Eliza Northfield

Guest Lecturer

A potrait of Patricia J. Griffin

Post Doc Patricia J. Griffin

Head of Department